An in -depth interview with Bjorn Ottosson, the developer of color space Oklab

Зображення до статті An in -depth interview with Bjorn Ottosson, the developer of color space Oklab
Зображення до статті An in -depth interview with Bjorn Ottosson, the developer of color space Oklab

Bjorn Ototoson is a Swedish engineer who has worked for many years in video games on game drivers and games such as FIFA, Battlefield and Need for Speed. He was always interested in technology and their interaction with art. Its main problem was that the software we usually use to manipulate colors does not correspond to the human perception of colors.

🧠 While working in the field of video game, Ottoson examined existing color spaces and their effectiveness for simple tasks such as a change in the shade or saturation of color. He realized that they all have some problems.

💡 Ototoson created OkLab using the other two color spaces, Ciecam16 and IPT as a basis. Oklaab provides good uniformity of shades, as well as well processing brightness and saturation.

  • 📌 The main idea of ​​OkLab is to provide a simple but effective model of color perception.
  • 📌 OkLab is supported by all major browsers.
  • 📌 Oklab allows you to better control colors than traditional color spaces.
🧩 The result: OkLab is an innovative color space created by Bjorn Ottosson, which gives web developers more control over color perception.
🧠 Own considerations: innovations such as OKLab are important in the field of web technologies as they give developers new tools for better deepening and improving custom experience.